Mobile Legends: Bang Bang‘s patch 1.6.50 has been released on the official server. It introduces new hero, Yin, to the Land of Dawn, with additional changes to a handful of meta heroes.
Here is everything you need to know about the latest Mobile Legends: Bang Bang patch 1.6.50, including hero, item, and gameplay adjustments.
Mobile Legends patch 1.6.50 introduces a new fighter hero, Yin
Passive – Leave It to Me
- Yin deals 125% increased damage when there are no allied heroes within 4 yards.
Skill 1 – Charged Punch
- Yin gains 40% movement speed for 2 seconds.
- Use Again: Yin throws a charged punch forward, dealing physical damage.
Skill 1 (Lieh) – Frenzy Strike
- Lieh smashes an area ahead up to 10 times, each smash deals physical damage to enemies hit and slowing them by 75% for 0.3 second. Enemies hit multiple times will be slowed for each extra hit they take. The smashing speed will gradually increase over the duration.
Skill 2 – Instant Blast
- Yin dashes foward leaving a Golden Ring behind while dealing physical damage to enemies along the way.
- After a 1 second delay, the Golden Ring will catch up with Yin, dealing physical damage to enemies it passes through and stunning them for 1 second.
Skill 2 (Lieh) – Instant Blast
- Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing physical damage to enemies along the way. After a 1 second delay, the Golden Ring will catch up with Lieh, dealing physical damage to enemies it passes through and stunning them for 1 second
Ultimate – My Turn
- Yin pulls a designated enemy hero into his domain with him for up to 8 seconds and turns into Lieh. When in the domain, the two cannot be affected by other heroes’ skills. If Yin successfully kills the enemy, he’ll leave the domain with the cooldowns of his non-ultimate skills reset and continue to fight as Lieh for 8-12 seconds.
Mobile Legends patch 1.6.50 balance and hero adjustments
Minotaur
Minotaur received the most changes in patch 1.6.50, including the ability to choose when to enter the Enraged State.
Passive – Rage Mode
- Changed passive effect: Enters the Enraged state upon reaching max Rage to Enters the Enraged state after casting the Ultimate at max Rage
- Extended the time before Minotaur’s Rage begins to drop after he leaves combat
- Rage gained from attacks slightly reduced
Skill 1 – Despair Stomp
- New Effect: Reduces enemies’ Attack Speed by 30%
- Movement Speed Reduction decreased from 65% to 40%
- Debuff Duration increased from 2s to 3s
- Skill 1’s Extra Damage (Enraged) increased from 1.5% of Target’s Max HP to 3% of Minotaur’s Max HP
Skill 2 – Motivation Roar
- Casting Skill 2 also grants Rage
- New Effect: Increases allies’ Attack Speed by 30% for 3s
- No longer enhances Minotaur’s Basic Attacks
Ultimate – Minoan Fury
- Rage Regen decreased from 45-55 to 40-50
- Cooldown increased from 30s to 40s
- No longer refunds part of the Ultimate’s cooldown when Minotaur leaves the Enraged State
Helcurt
Helcurt’s Poison Stingers are now deadlier in patch 1.6.50.
Skill 1 – Race Advantage
- Slow effect adjusted from 40% to 90%, but will decay over 1.5s
- New Effect: Grants a Deadly Poison Stinger upon hitting an enemy hero or creep
Skill 2 – Deadly Stinger
- New Effect: Deadly Poison Stingers can now trigger attack effects (but cannot critically strike)
Ultimate – Dark Night Falls
- New Effect: Casting the Ultimate grants a Deadly Poison Stinger
Gloo
Considered as a niche pick ever since he was released a year ago. Gloo is now a lot stronger in patch 1.6.50, especially in the EXP lane.
Skill 1 – Slam, Slam
- New Effect: Actively detonating the Goo now fully resets the skill’s cooldown
- Cooldown increased from 8-6s to 10-8s
- Base Damage decreased from 360-560 to 300-450
- Fixed an issue where the damage of Gloo’s Skill 1 was greatly reduced when it’s attached to an enemy hero
Skill – Pass, Pass
- Base Damage decreased from 325-450 to 325-400
- Fixed an issue where the damage of Gloo’s Skill 2 was greatly reduced when it’s attached to an enemy hero
- Casting speed slightly increased
Ultimate – Split, Split
- Gloo can now cast its Skill 1/2 to end the Split, Split state
- Movement distance of Go, Go increased
- HP Regen decreased from 30%-35% to 25%-30%
Aulus
Aulus received a major buff in patch 1.6.50, making him more annoying to deal with wherever lane you’re in.
Passive – Fighting Spirit
- Extra Physical Attack Per Stack increased from 3-9 to 4-16
- Enhanced Basic Attack’s Damage increased from 125% to 130%
Attribute
- Physical Attack Growth increased from 9.75 to 12.75
Dyrroth
Dyrroth’s second skill is improved in patch 1.6.50, giving him more access to the skill if he doesn’t release the second cast.
Skill 2 – Spectre Step
- Cooldown decreased from 12-8s to 8-4s
- New Effect: It goes into cooldown after the second cast hits (on the first cast if the second cast isn’t released)
Karina
Passive – Shadow Combo
- Damage adjusted from 50 + 80% Magic Power + 8% of the Target’s Lost HP to 50 + (7 + 2% Magic Power)% of the Target’s Lost HP
Skill 1 – Dance of Blades
- Cooldown adjusted from 8-6s to 7s at all levels
Aamon
Passive – Passive Armor
- The extra Movement Speed now decays faster
Ultimate – Endless Shards
- Shifted most of the damage to the final hit so the opposing players may dodge the damage using Blink or skills that grant Invincibility, also slightly lowered the AoE damage
Fanny
Attribute
- Energy Regen at the Fountain greatly increased
Skill 2 – Steel Cable
- Energy Cost Reduced Per Successive Cast increased from 1 to 2
Claude
Passive – Battle Side-by-Side
- Dexter’s Damage adjusted from 35% Physical Attack to 20 + 35% Physical Attack
Skill 1 – Art of Thievery
- Extra Movement Speed and Attack Speed Per Stack increased from 3%-7% to 4%-7%
Skill 2 – Battle Mirror Image
- Dexter’s Damage adjusted from 35% Physical Attack to 20 + 35% Physical Attack
Chang’e
Skill 2 – Crescent Moon
- Burst Movement Speed Boost increased from 30% to 50%
- Continuous Movement Speed Boost decreased from 15% to 10%
- Basic Attack’s Total Extra Damage adjusted from 40 + 40% Physical Attack + 50% Magic Power to 40 + 30% Physical Attack + 70% Magic Power
Popol and Kupa
Passive – We Are Friends
- Kupa can now correctly inherit 100% of Popol’s Attack Speed
Skill 1 – Bite ’em, Kupa
- Signal Arrow Damage decreased from 100-190 to 80-170
- Kupa’s Base Damage decreased from 120-210 to 100-190
- Fixed an issue where Kupa could bite 3 times even when not in Alpha Wolf Form
Ultimate – We Are Angry!
- Fixed an issue where Kupa would launch extra Basic Attacks during the 3 rapid bites in Alpha Wolf Form
Karrie
Ultimate – Speedy Lightwheel
- Basic attack damage during ultimate increased from 60%-66% to 65%-75%
- No longer reduces attack speed for the duration
- Cooldown increased from 30s-20s to 40s at all levels
Natalia
Passive – Assassin Impact
- Extra Damage Against Creeps increased from 15% to 50%
Bane
Passive – Shark Bite
- Physical Attack Bonus decreased from 145-180% to 135-170%
Skill 2 – Ale
- Base Damage increased from 180-380 to 200-400
Ultimate – Deadly Catch
- Magic Power Bonus increased from 150% to 170%
Natan
Ultimate – Entropy?
- Cooldown increased from 33-25s to 48-36s
Freya
Skill 1 – Leap of Faith
- Cooldown decreased from 10-7.5s to 8-6s
Ultimate – Valkyrie Descent
- Cooldown increased from 46-40s to 54-46s
Yve
Skill 1 – Void Blast
- Cooldown increased from 4.5-2.5s to 6-2.5s
Ultimate – Real World Manipulation
- Cooldown increased from 55-45s to 65-55s
- Mana Cost increased from 110-190 to 180-260
Phoveus
Skill 1 – Malefic Terror
- Shield’s HP Bonus decreased from 8% to 6%
Ultimate – Demonic Force
- Cooldown increased from 45-35s to 50-40s
Wanwan
Attribute
- Base Physical Attack increased from 90 to 95
- Base Movement Speed increased from 240 to 245
Harith
Skill 1 – Synchro Fission
- Initial Damage increased from 145-270 + 70% Magic Power to 204-324 + 84%
- Magic Power Explosion Damage increased from 435-810 to 510-810
Pharsa
Ultimate – Feathered Airstrike
- Cooldown increased from 36s-28s to 46-38s
- 3 big hints that a Jujutsu Kaisen x Mobile Legends collab is coming soon
- The Aspirants Mystery Box is MLBB’s first dive into the NFT craze
Mobile Legends patch 1.6.50 battlefield adjustments
HP bar optimization in patch 1.6.50
- Optimized the display of Turrets’ HP bars
- Turtle’s and Lord’s HP bars will now shift as your location changes
Blessings in patch 1.6.50
Favor
- HP Regen decreased from 360-900 to 300-750
Conceal
- Now it takes 1.5s for the Movement Speed boost to reach the maximum
Emblems in patch 1.6.50
Killing Spree
- HP Regen decreased from 15% to 12%
- Movement Speed Boost decreased from 20% to 15%
Equipment in patch 1.6.50
War Axe
- Physical Attack decreased from 45 to 35
READ MORE: The 3 best heroes to counter Edith in Mobile Legends: Bang Bang